The goal for this project was to make a sword built from dragon parts. The entire weapon didn’t need to be dragon parts, but it needed to have obvious dragon elements. I took my design through each step from concepting to the final rendered images, keeping to a schedule I set for myself.
Shots of sword rendered using Marmoset Toolbag

Screenshot of pre-textured model in Substance Painter

UV maps

Maps created by baking the high-poly model to the low-poly model in Substance Painter

High-Poly model sculpted in Zbrush

Low-Poly model

Modeling reference

Texture reference

The sword idea I ended up going forward with

A moodboard as well as several sword ideas: starting from a lot of different ideas, narrowing down to the features I liked best, and creating different variations on those.

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