Watch my completed Capstone animation, Debug; above! My short premiered during FUSE at Peoria Riverfront Museum. Scroll down to follow my development journey.
Initial moodboard^
Summary: A coder has errors in her code, and must debug the literal bugs that emerge from her computer in order to make her program work. She tries various ways to fix the problem, from capturing bugs in jars, to using a fly swatter. At the end once all the bugs are gone, the code she wrote compiles and plays a very short 2D animation
Character progress over course of project, from modeling in Maya, rigging in Cinema 4D, Sculpting in ZBrush, and texturing in Substance Painter
Bug progress from modeling in Maya, rigging in Cinema 4D, Sculpting in ZBrush, and texturing in Substance Painter
Various props and set assets I created