A collection of rendered images created in Cinema 4D and Maya. Many of these build off each other, as I built a library of 3D models. Every element was modeled, textured, and lit by myself unless specified. 

WIP of room from Goodnight Moon translated into 3D

Reference from the story

Ship that I modeled and textured based upon concept

Concept art (not created by me) that I referenced to convert to 3D

Beetle texture in substance painter for my capstone animation

Texturing hammer using Procreate

"Meet Mat", I took provided model into Substance painter and textured it

Reference images for "Meet Mat"

Axe I sculpted detail into using ZBrush

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First sculpt in ZBrush

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Character modeled, textured, lit in Maya

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Bullets modeled, textured, and lit in Maya to practice rendering

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Crate UV unwrapped in Maya and textured in Adobe Photoshop, then rendered with Arnold

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Render of knife in Arnold

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Different angles of a knife modeled in Maya

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chair modeled in Maya from reference images

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^A before and after of the living room^

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Living room rendered
Living room rendered
Living room geometry
Living room geometry
Couch rendered
Couch rendered
Couch geometry
Couch geometry
Dining room rendered
Dining room rendered
Dining room geometry
Dining room geometry
A set of photos of side by side comparisons
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Built off previous project, making more assets for a tea party (2021)

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First modeling project, referenced a real chair (2021)

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