Hi, I'm Kailie Otto! I'm a 3D art generalist.

This is my final animation capstone short, Debug;. I developed my original concept, wrote the script, directed my shots, rigged, textured, animated, and finally composited the film together. I spent my entire senior year on this project, utilizing Maya, Cinema 4D, ZBrush, Substance Painter, and After Effects. For more information:

Custom rig I created in Maya to give myself fine tuned control over movements of a beetle

Beetle movement with rig hidden

Shot from capstone short showing beetle with stylized filter

Behind the scenes look at the process, including rigs and motion paths

Sword modeled and sculpted using Maya and ZBrush, textured in Substance Painter, and rendered using Marmoset Toolbag. For a more in depth look:

Beetle texture in Substance Painter for my capstone animation

Car Alternator modeled in Maya and textured in Substance Painter

Reference image used

Bullets modeled, textured, and lit in Maya to practice rendering

Gif created in Cinema 4D

Motion Capture data converted to control rig for character using Cinema 4D

Back to Top